Updated 8-23 2015
While developing the Characters for Space Movers, we created a back story for them that could be included in the rulebook. The more we thought about it, the more it seemed like they needed more than just a paragraph in the rulebook. So we thought of the comic format and our awesome illustrator Jon agreed to help with it. It was a lot of extra work for Jon and for us, but we are really happy with the finished product.
Every game of Space Movers tells a different story and there are two ways to tell that story. The first is with different sets of 5 Objective cards that continue the adventure that began in the comic. The base game will come with one of these sets.
For those who need more variety, we have added a 20-card Random Objective card deck to the base game. If you don’t want to follow the story line, you can complete 5 randomly chosen objectives from this deck. (Or more if you’re feeling lucky!) If we’re comparing these to your favorite TV show, the Objective card sets (5) would be the continuing story arc and the Random Objectives would be the standalone episodes that are woven through the series.
It’s not just the Objective cards that determine the story told during a game. Each time you play, you will be forced into new scenarios based on the way cards are drawn from the deck and on the choices you make as a team. Because of this, no two games of Space Movers is ever alike.
What Space Movers Is About
Are you ready to go on an adventure?
Space Movers is a cooperative science fiction board game adventure. As a player, you become a crew member of the spaceship Liberty. Together, you and your fellow crew mates will complete a series of objectives to win the game. Sounds easy, right? Well, there’s a bit more to the game. Every turn, you lose a resource from the Resource Bar on the board. If this ever reaches the bottom, you will lose the game. The way to replenish resources is to deliver cargo. You’ll be burning resources as you travel around the board to make this happen. Still, not so hard. But…quite often the evil UO Scout ship will appear to chase you across the system in an attempt to interrogate one of your crew members and temporarily remove them from the game. Each time they show up, a UO Eye Marker is added to the planet the Liberty is located on and these are tracked by a UO Presence bar on the board. If this ever reaches the top, you lose the game. Now things are getting interesting. Just when you think you have everything under control, you draw an Event card that prevents you from being able to move Liberty or one that doubles the UO Scout ship’s movement on the board. So if you can manage all that and a few other surprises while completing those objectives, you win Space Movers!
What Makes Space Movers Unique
Skill Checks - Many of the cards that are played in the game require Skill Checks to be completed as an Action on your turn. Skill Checks are nothing new, but is the WAY they are completed in Space Movers that makes it unique. Let’s say 3 dice are needed for a particular Skill Check: black, red and any other-we’ll choose blue. We will roll onto the special roll board in the bottom of the game box. And we won’t throw the dice in all at one time. We roll them one at a time and because each player controls a die, multiple players will likely participate in the check. So the player controlling black rolls his 10-sided die, looking for a 5 or higher for success. It lands on 5 – great! The player controlling red then rolls her die and it only lands on 1, which is a fail. But not to worry! The player controlling the blue die will aim his die at the red one, attempting to hit it and change the result. He changed the red die to a 2, which is still a fail and his blue die lands on 5. So it seems we failed the check. But…the current player gets one final attempt with a blank 6-sided die to change the result of that failed red one. He hits the red die and it lands on a 5. All 3 dice are successes so the Skill Check is passed. Check out the skill check example video below.
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